Yu-Gi-Oh! Zexal, Vol. 3
Kazuki Takahashi
€ 11.70
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Description for Yu-Gi-Oh! Zexal, Vol. 3
Paperback. The 3rd volume of a brand-new Yu-Gi-Oh! adventure - Yu-Gi-Oh! Zexal! Num Pages: 176 pages, Illustrations. BIC Classification: FXA. Category: (G) General (US: Trade). Dimension: 150 x 191 x 16. Weight in Grams: 202.
In a futuristic city, augmented reality Duels are all the rage. Duelists, using devices called D-Gazers, can interact with their environment and their opponents as never before. With more awesome monsters and unbelievable cards, the future of Yu-Gi-Oh! starts right here! In the Heartland theme park, Yuma (with a little help from Astral) has managed to defeat Captain Corn in an amazing duel, but there are more challenges yet to come! Mr. Heartland is out to capture all of the powerful Numbers cards and destroy Astral's world. If Yuma and his friends won't join him, Mr ... Read more
In a futuristic city, augmented reality Duels are all the rage. Duelists, using devices called D-Gazers, can interact with their environment and their opponents as never before. With more awesome monsters and unbelievable cards, the future of Yu-Gi-Oh! starts right here! In the Heartland theme park, Yuma (with a little help from Astral) has managed to defeat Captain Corn in an amazing duel, but there are more challenges yet to come! Mr. Heartland is out to capture all of the powerful Numbers cards and destroy Astral's world. If Yuma and his friends won't join him, Mr ... Read more
Product Details
Publisher
Viz Media, Subs. of Shogakukan Inc United States
Number of pages
176
Format
Paperback
Publication date
2013
Series
Yu-Gi-Oh! Zexal
Condition
New
Weight
202 g
Number of Pages
176
Place of Publication
San Francisco, United States
ISBN
9781421553726
SKU
V9781421553726
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-80
About Kazuki Takahashi
Artist/author Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded him until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and fighting, together with Takahashi's weird and imaginative monsters, soon became enormously successful, spawning a real-world card game, video games, and three anime series (two Japanese Yu-Gi-Oh! ... Read more
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