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10%OFFCampbell - Playing with Religion in Digital Games - 9780253012531 - V9780253012531
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Playing with Religion in Digital Games

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Description for Playing with Religion in Digital Games Paperback.

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, ... Read more

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Product Details

Format
Paperback
Publication date
2014
Publisher
Indiana University Press
Condition
New
Number of Pages
304
Place of Publication
Bloomington, IN, United States
ISBN
9780253012531
SKU
V9780253012531
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-50

About Campbell
Heidi A. Campbell is Associate Professor of Communication at Texas A&M University, where she teaches media studies. She is author of Exploring Religious Community Online and When Religion Meets New Media, and editor of Digital Religion. She is Director of the Network for New Media, Religion, and Digital Culture Studies. Gregory P. Grieve is Associate Professor in Religious Studies ... Read more

Reviews for Playing with Religion in Digital Games
This collection builds on and adds to the best criticism in this young and exciting subfield and will grow more important as religion integrates further into our digital games.
Library Journal
...[A]n ambitious and impressive compendium offering intriguing possibilities for further research and theory for the burgeoning field of cultural studies.
Publishers Weekly
This fine collection ... Read more

Goodreads reviews for Playing with Religion in Digital Games


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