7%OFF
Principles of Three-dimensional Computer Animation
Michael O´rourke
€ 52.04
€ 48.39
FREE Delivery in Ireland
Description for Principles of Three-dimensional Computer Animation
Hardback. An authoritative introduction and guide to the latest developments in animation technology. Num Pages: 250 pages, 10 color and 200 black-and-white illustrations. BIC Classification: APFV; UGN. Category: (G) General (US: Trade); (P) Professional & Vocational. Dimension: 244 x 198 x 28. Weight in Grams: 1030.
This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques for all those who want to master the technology, while covering new topics to keep readers up to date on advances in the field. 10 color and 200 black-and-white illustrations. At last! A book that I can wholeheartedly recommend to my students...A key text in my classes. -Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts
This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques for all those who want to master the technology, while covering new topics to keep readers up to date on advances in the field. 10 color and 200 black-and-white illustrations. At last! A book that I can wholeheartedly recommend to my students...A key text in my classes. -Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts
Product Details
Publisher
WW Norton & Co United States
Number of pages
250
Format
Hardback
Publication date
2003
Condition
New
Weight
1029g
Number of Pages
250
Place of Publication
New York, United States
ISBN
9780393730838
SKU
V9780393730838
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-1
About Michael O´rourke
Michael O'Rourke is associate professor of computer graphics at Pratt Institute in New York City.
Reviews for Principles of Three-dimensional Computer Animation