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Graeme Kirkpatrick - Computer Games and the Social Imaginary - 9780745641102 - V9780745641102
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Computer Games and the Social Imaginary

€ 60.49
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Description for Computer Games and the Social Imaginary Hardback. Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society. Series: Digital Media and Society. Num Pages: 248 pages. BIC Classification: JFD; UBJ; UDX. Category: (P) Professional & Vocational. Dimension: 218 x 149 x 23. Weight in Grams: 406.

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.

Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values.

From the late 1980s gaming became a resource for people to draw upon as they faced ... Read more

Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

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Product Details

Format
Hardback
Publication date
2013
Publisher
John Wiley and Sons Ltd United Kingdom
Number of pages
248
Condition
New
Series
Digital Media and Society
Number of Pages
248
Place of Publication
Oxford, United Kingdom
ISBN
9780745641102
SKU
V9780745641102
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-1

About Graeme Kirkpatrick
Graeme Kirkpatrick is senior lecturer in sociology at the University of Manchester.

Reviews for Computer Games and the Social Imaginary
"It is well researched, well argued, and one of the finest books to date on the subject of digital games." New Media and Society "The classic studies of games argue that play mirrors social life. But what kind of story must theory tell when society begins to resemble a game? This is the argument of Graeme ... Read more

Goodreads reviews for Computer Games and the Social Imaginary


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