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37%OFFGraeme Kirkpatrick - Aesthetic Theory and the Video Game - 9780719077180 - 9780719077180
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Aesthetic Theory and the Video Game

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Description for Aesthetic Theory and the Video Game Paperback. This book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history. Num Pages: 256 pages, Illustrations, black & white. BIC Classification: JFCA; JFD. Category: (UF) Further/Higher Education. Dimension: 198 x 130 x 20. Weight in Grams: 282.

This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.

Video games are awkward objects that have defied efforts to categorise them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their ... Read more

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Product Details

Format
Paperback
Publication date
2011
Publisher
Manchester University Press
Condition
New
Number of Pages
256
Place of Publication
Manchester, United Kingdom
ISBN
9780719077180
SKU
9780719077180
Shipping Time
Usually ships in 2 to 4 working days
Ref
99-1

About Graeme Kirkpatrick
Graeme Kirkpatrick is Senior Lecturer in Sociology at the University of Manchester. -- .

Reviews for Aesthetic Theory and the Video Game
"An established scholar of the sociology of gaming and computers, Kirkpatrick (Univ. of Manchester, UK) argues video games are autonomous cultural forms that should be considered art." "Kirkpatrick positions the aesthetics of video games in interactivity, outside the traditional realm of formal or literary representation." "......adds a distinct, if rather conservative, perspective on video game play to the ... Read more

Goodreads reviews for Aesthetic Theory and the Video Game


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