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Game Addiction
Clark, Neils; Scott, Shavaun
€ 43.03
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Description for Game Addiction
Paperback. Studies video game addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. This book reveals how gamers interact with and become consumed by the virtual worlds of their videogames. Num Pages: 203 pages, references, bibliography, index. BIC Classification: JFFH; MMZR. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly. Dimension: 226 x 150 x 15. Weight in Grams: 296.
An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft.
As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book ... Read more
Show LessProduct Details
Format
Paperback
Publication date
2009
Publisher
McFarland & Co Inc United States
Condition
New
Number of Pages
211
Place of Publication
Jefferson, NC, United States
ISBN
9780786443642
SKU
V9780786443642
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-10
About Clark, Neils; Scott, Shavaun
Neils Clark is a lecturer at the University of Washington, and has previously lectured at DigiPen. His work has been published in the journal Games & Culture, and he has been invited to speak at events such as Games for Health, Serious Play and PAX West. Most recently he presented research exploring community engagement in eSports and video game livestreaming. ... Read more
Reviews for Game Addiction
“a uniquely interactive/connective form of art and mediation...most stimulating...comprehensive, intricate, yet accessible survey will appeal to and engage all readers...highly recommended”—Choice; “should definitely be read by a wide range of folks who are interested in knowing a bit more about where gaming now sits amid general electronic culture...probably the most important work yet written on the subject of habitual gaming...a ... Read more