Theory of Heuristic Information in Game-tree Search
Chun-Hung Tzeng
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Description for Theory of Heuristic Information in Game-tree Search
Paperback. Series: Symbolic computation/Artificial Intelligence. Num Pages: 107 pages, black & white illustrations, bibliography. BIC Classification: KJT; PBT; UYQ. Category: (P) Professional & Vocational. Dimension: 244 x 170 x 6. Weight in Grams: 221.
Searching is an important process in most AI systems, especially in those AI production systems consisting of a global database, a set of production rules, and a control system. Because of the intractability of uninformed search procedures, the use of heuristic information is necessary in most searching processes of AI systems. This important concept of heuristic informatioD is the central topic of this book. We first use the 8-puzzle and the game tic-tac-toe (noughts and crosses) as examples to help our discussion. The 8-puzzle consists of eight numbered movable tiles set in a 3 x 3 frame. One cell of ... Read more
Searching is an important process in most AI systems, especially in those AI production systems consisting of a global database, a set of production rules, and a control system. Because of the intractability of uninformed search procedures, the use of heuristic information is necessary in most searching processes of AI systems. This important concept of heuristic informatioD is the central topic of this book. We first use the 8-puzzle and the game tic-tac-toe (noughts and crosses) as examples to help our discussion. The 8-puzzle consists of eight numbered movable tiles set in a 3 x 3 frame. One cell of ... Read more
Product Details
Format
Paperback
Publication date
2011
Publisher
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Germany
Number of pages
107
Condition
New
Series
Symbolic computation/Artificial Intelligence
Number of Pages
107
Place of Publication
Berlin, Germany
ISBN
9783642648120
SKU
V9783642648120
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
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