Resolving the Gamer's Dilemma
Garry Young
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Description for Resolving the Gamer's Dilemma
Hardback. Series: Palgrave Studies in Cyberpsychology. Num Pages: 139 pages, biography. BIC Classification: HPQ; JKV; JMS; UD. Category: (P) Professional & Vocational. Dimension: 210 x 148. Weight in Grams: 324.
This book explores the gamer’s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral ... Read more
This book explores the gamer’s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral ... Read more
Product Details
Format
Hardback
Publication date
2016
Publisher
Springer International Publishing AG Switzerland
Number of pages
139
Condition
New
Series
Palgrave Studies in Cyberpsychology
Number of Pages
139
Place of Publication
Cham, Switzerland
ISBN
9783319465944
SKU
V9783319465944
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Garry Young
Garry Young is Senior Lecturer in Psychology at Nottingham Trent University, UK. His research and teaching focus is the ethics of enacting real-life taboos within virtual environments such as video games, the phenomenology of delusions and embodied cognition. He has published widely on topics including ethics in video games, notions of self in cyberspace, the Capgras and Cotard delusions, and ... Read more
Reviews for Resolving the Gamer's Dilemma
“Young brings together the dilemma and the three best known responses to it and analyzes them all, to provide the reader with a new perspective on this issue as well as contributing his own novel attempt at resolving the dilemma. … useful to academics, gamers, and to anyone interested in the philosophy of video games. … recommend this book to ... Read more