100 Greatest Video Game Franchises
Robert Mejia
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Description for 100 Greatest Video Game Franchises
Hardback. .
Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset - to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, ... Read more
Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset - to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, ... Read more
Product Details
Publisher
Rowman & Littlefield
Format
Hardback
Publication date
2017
Series
100 greatest
Condition
New
Number of Pages
266
Place of Publication
Lanham, MD, United States
ISBN
9781442278141
SKU
V9781442278141
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-1
About Robert Mejia
Robert Mejia is assistant professor at the North Dakota State University and is a founding member of the National Communication Association's Game Studies Division. He is the author of multiple journal articles and book chapters on the political, economic, and cultural significance of the video game industry. Jaime Banks is assistant professor in the Department of Communication ... Read more
Reviews for 100 Greatest Video Game Franchises
The book would certainly appeal to gamers, but also to students and educators in media studies, computer science, and the visual or narrative arts.
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