Exploring Videogames with Deleuze and Guattari: Towards an affective theory of form
Colin Cremin
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Description for Exploring Videogames with Deleuze and Guattari: Towards an affective theory of form
Paperback. Num Pages: 166 pages. BIC Classification: JFD; JHBS; UDX. Category: (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 235 x 158 x 16. Weight in Grams: 238.
Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari's non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of developers and players who bring them to life. According to Cremin, we are not simply playing videogames, we are creating them. We exceed our own bodily limitations by assembling forces with the ... Read more
Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari's non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of developers and players who bring them to life. According to Cremin, we are not simply playing videogames, we are creating them. We exceed our own bodily limitations by assembling forces with the ... Read more
Product Details
Publisher
Taylor & Francis Ltd
Format
Paperback
Publication date
2015
Condition
New
Weight
238g
Number of Pages
158
Place of Publication
London, United Kingdom
ISBN
9781138925533
SKU
V9781138925533
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-2
Reviews for Exploring Videogames with Deleuze and Guattari: Towards an affective theory of form
This book makes the bold prophecy that the 21st century will be the century of videogames. It then offers a dynamic toolkit of concepts drawn from the work of Deleuze and Guattari to think in new ways about videogames. Importantly, Cremin debunks the idea that videogames are virtual, meaning confined to the depths of their digital origins. Instead he shows ... Read more