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Reality is Broken: Why Games Make Us Better and How They Can Change the World
Jane McGonigal
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Description for Reality is Broken: Why Games Make Us Better and How They Can Change the World
Paperback. We are living in a world full of games. More than 31 million people in the UK are gamers. In this book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world. Num Pages: 416 pages, Illustrations. BIC Classification: JFCA; PDR; UDX. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 196 x 131 x 30. Weight in Grams: 392.
We are living in a world full of games.
More than 31 million people in the UK are gamers.
The average young person will spend 10,000 hours gaming by the age of twenty-one.
The future belongs to those who play games.
In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.
Product Details
Publisher
Vintage Publishing United Kingdom
Number of pages
416
Format
Paperback
Publication date
2012
Condition
New
Number of Pages
416
Place of Publication
London, United Kingdom
ISBN
9780099540281
SKU
V9780099540281
Shipping Time
Usually ships in 5 to 9 working days
Ref
99-99
About Jane McGonigal
Jane McGonigal is a world-renowned designer of alternate reality games - or, games that are designed to improve real lives and solve real problems. She is a two-time New York Times bestselling author of Reality is Broken and SuperBetter. Her TED talks have had more than 15 million views. Jane is also a future forecaster. She ... Read more
Reviews for Reality is Broken: Why Games Make Us Better and How They Can Change the World
Inspiring and engaging
Daily Telegraph
An intriguing and thought-provoking book
New Statesman
Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in
New Scientist
McGonigal is persuasive and precise in explaining how games can transform our approach ... Read more
Daily Telegraph
An intriguing and thought-provoking book
New Statesman
Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in
New Scientist
McGonigal is persuasive and precise in explaining how games can transform our approach ... Read more