The Gamification of Learning and Instruction Fieldbook: Ideas into Practice
Karl M. Kapp
€ 73.25
FREE Delivery in Ireland
Description for The Gamification of Learning and Instruction Fieldbook: Ideas into Practice
Paperback. Following Karl Kapp's earlier book The Gamification of Learning and Instruction , this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. Num Pages: 480 pages, illustrations. BIC Classification: JNV; KJMV2. Category: (P) Professional & Vocational. Dimension: 232 x 180 x 23. Weight in Grams: 754.
Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.
Product Details
Format
Paperback
Publication date
2014
Publisher
John Wiley & Sons Inc United States
Number of pages
480
Condition
New
Number of Pages
480
Place of Publication
, United States
ISBN
9781118674437
SKU
V9781118674437
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-2
About Karl M. Kapp
THE AUTHORS Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University's Department of Instructional Technology in Bloomsburg, Pennsylvania and the assistant director of Bloomsburg University's acclaimed Institute for Interactive Technologies. He has authored or co-authored five books on the convergence of learning and technology, The Gamification of Learning and Instruction, Integrated Learning for ERP Success, ... Read more
Reviews for The Gamification of Learning and Instruction Fieldbook: Ideas into Practice