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Games, Game Design, Game Studies: An Introduction
Gundolf S. Freyermuth
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Description for Games, Game Design, Game Studies: An Introduction
Paperback. Num Pages: 280 pages. BIC Classification: JFCA; JFD; JHBS. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 225 x 150. Weight in Grams: 454.
How did games rise to become the central audio-visual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S Freyermuths introduction outlines the media-historical development phases of analogue and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.
How did games rise to become the central audio-visual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S Freyermuths introduction outlines the media-historical development phases of analogue and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.
Product Details
Publisher
Transcript Verlag Germany
Number of pages
280
Format
Paperback
Publication date
2015
Condition
New
Weight
400g
Number of Pages
280
Place of Publication
, Austria
ISBN
9783837629835
SKU
V9783837629835
Shipping Time
Usually ships in 5 to 9 working days
Ref
99-2
About Gundolf S. Freyermuth
Gundolf S Freyermuth, Ph.D. is a founding director of the Cologne Game Lab and Professor of Media and Game Studies. He also teaches Comparative Media Studies at the ifs international film school Cologne. His research interests include video games, audiovisuality, transmediality and network culture.
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