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Kim, Sangkyun; Lockee, Barbara - Gamification in Learning and Education: Enjoy Learning Like Gaming - 9783319472829 - V9783319472829
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Gamification in Learning and Education: Enjoy Learning Like Gaming

€ 193.86
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Description for Gamification in Learning and Education: Enjoy Learning Like Gaming hardcover. Series: Advances in Game-Based Learning. Num Pages: 230 pages, 225 black & white illustrations, biography. BIC Classification: JNT. Category: (P) Professional & Vocational. Dimension: 235 x 155. .
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Product Details

Format
Hardback
Publication date
2017
Publisher
Springer Switzerland
Number of pages
230
Condition
New
Series
Advances in Game-Based Learning
Number of Pages
159
Place of Publication
Cham, Switzerland
ISBN
9783319472829
SKU
V9783319472829
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About Kim, Sangkyun; Lockee, Barbara
Dr. Sangkyun Kim is a professor of Systems and Management Engineering at Kangwon National University. He has served Game Literacy Division of Korea Game Society as a chairman and the representative of Education Gamification Forum. He has earned Teaching Excellence Award three times from Kangwon National University. He received his Ph.D. in Cognitive Science from Yonsei University, Seoul, South Korea, ... Read more

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