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Philip F. . Ed(S): Hingston - Believable Bots - 9783642445958 - V9783642445958
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Believable Bots

€ 128.12
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Description for Believable Bots Paperback. This book shows how to create believable bots that play computer games and discusses the implications of making them appear human. It examines significant issues in AI: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? Editor(s): Hingston, Philip F. Num Pages: 328 pages, biography. BIC Classification: JMS; UYQ. Category: (G) General (US: Trade). Dimension: 235 x 155 x 18. Weight in Grams: 504.

We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making ... Read more

The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human–computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products.

The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.

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Product Details

Format
Paperback
Publication date
2012
Publisher
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Germany
Number of pages
328
Condition
New
Number of Pages
318
Place of Publication
Berlin, Germany
ISBN
9783642445958
SKU
V9783642445958
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About Philip F. . Ed(S): Hingston
Dr. Philip Hingston is an associate professor of Computer Science at Edith Cowan University in Perth. His research interests include artificial intelligence and computational intelligence, particularly evolutionary design, AI and CI in games, sequence modeling, and artificial evolution. Among his publications is the coedited Springer book "Design by Evolution -- Advances in Evolutionary Design".

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