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James Paul Gee - Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition - 9781433123931 - V9781433123931
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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition

€ 51.23
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Description for Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition Paperback. Includes chapters which argue that good games teach through well-designed problem-solving experiences. This book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games. Series: New Literacies and Digital Epistemologies. Num Pages: 167 pages. BIC Classification: CBP; JM; JNA; JNF. Category: (P) Professional & Vocational. Dimension: 152 x 225 x 11. Weight in Grams: 254.
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be ... Read more

Product Details

Publisher
Peter Lang Publishing Inc
Format
Paperback
Publication date
2013
Series
New Literacies and Digital Epistemologies
Condition
New
Weight
257g
Number of Pages
167
Place of Publication
, United States
ISBN
9781433123931
SKU
V9781433123931
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-2

About James Paul Gee
James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies. A linguist by training he has currently works in the area of digital media and learning. He is the author of What Video Games Have to Teach Us about Literacy and Learning and The Anti-Education Era, among other books.

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