Computational Intelligence in Games
. Ed(S): Baba, Norio; Jain, Prof. Lakhmi C.
€ 127.73
FREE Delivery in Ireland
Description for Computational Intelligence in Games
Hardback. This title presents the main constituents of computational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. Editor(s): Baba, Norio; Jain, Prof. Lakhmi C. Series: Studies in Fuzziness and Soft Computing. Num Pages: 161 pages, 11 black & white tables, biography. BIC Classification: KCA; TGPC; UYQ. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 234 x 156 x 11. Weight in Grams: 432.
The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book ... Read more
The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book ... Read more
Product Details
Format
Hardback
Publication date
2001
Publisher
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Germany
Number of pages
161
Condition
New
Series
Studies in Fuzziness and Soft Computing
Number of Pages
161
Place of Publication
Heidelberg, Germany
ISBN
9783790813487
SKU
V9783790813487
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
Reviews for Computational Intelligence in Games