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Neil B. Niman - The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace - 9781137338730 - V9781137338730
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The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

€ 118.99
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Description for The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace Hardcover. Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives. Num Pages: 239 pages, 16 black & white illustrations, biography. BIC Classification: JNK; JNM; KJC. Category: (P) Professional & Vocational. Dimension: 146 x 223 x 19. Weight in Grams: 416.
Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.

Product Details

Format
Hardback
Publication date
2014
Publisher
Palgrave Macmillan
Condition
New
Number of Pages
231
Place of Publication
Basingstoke, United Kingdom
ISBN
9781137338730
SKU
V9781137338730
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About Neil B. Niman
Neil B. Niman is currently the Chair of the Department of Economics in the Peter T. Paul School of Business and Economics at the University of New Hampshire, USA. He earned his Ph.D. in Economics from the University of Texas at Austin, USA. More information about Niman is available at HigherEdGames.com.

Reviews for The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
"Blending business strategy and game design principles, Niman offers a fresh perspective that looks at how traditional universities must change in order to remain competitive in a rapidly changing environment. Rather than abandoning the residential college experience, he uses gamification to map out a strategy that will enable brick and mortar institutions to compete against the growing wave of online ... Read more

Goodreads reviews for The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace


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