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Prakash, Edmond C.; Rao, Madhusudan - Transforming Learning and IT Management Through Gamification - 9783319186986 - V9783319186986
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Transforming Learning and IT Management Through Gamification

€ 57.01
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Description for Transforming Learning and IT Management Through Gamification Hardback. Series: International Series on Computer Entertainment and Media Technology. Num Pages: 132 pages, 2 black & white illustrations, 22 colour illustrations, biography. BIC Classification: KJMB; KJMV2; UYZM. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 10. Weight in Grams: 374.

This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues.

IT Managers, as well as HR professionals, ... Read more

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Product Details

Format
Hardback
Publication date
2015
Publisher
Springer International Publishing AG Switzerland
Number of pages
132
Condition
New
Series
International Series on Computer Entertainment and Media Technology
Number of Pages
119
Place of Publication
Cham, Switzerland
ISBN
9783319186986
SKU
V9783319186986
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

Reviews for Transforming Learning and IT Management Through Gamification
“This title is undoubtedly a valuable contribution to the literature in the field. Most of today’s enterprise IT managers will find many useful facts and answers on a game-oriented approach to everyday work tasks, improving employee motivation, innovation, and productivity using IT as a standard tool. … this book provides evidence for gamification’s ability to improve work culture, productivity, and ... Read more

Goodreads reviews for Transforming Learning and IT Management Through Gamification


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